How to Add a Tower in Fantasy Grounds: A Step-by-Step Guide

How to Add a Tower in Fantasy Grounds: A Step-by-Step Guide

Increase your digital tabletop expertise by seamlessly incorporating towers into your Fantasy Grounds campaigns. Towers, towering constructions steeped in lore and journey, can function formidable fortresses, enigmatic dungeons, or hidden sanctuaries. Including them to your recreation unlocks a wealth of potentialities, enhancing immersion and creating unforgettable encounters. This information will give you step-by-step directions on tips on how to seamlessly combine towers into your Fantasy Grounds world, empowering you to craft charming storylines and unforgettable battles.

To start, you should first import the tower picture information into your Fantasy Grounds library. These information will be obtained from numerous sources, similar to official module packs or community-created belongings. As soon as imported, you’ll be able to place the tower in your map utilizing the thing placement instruments. By choosing the suitable picture and adjusting its dimension and orientation, you’ll be able to place the tower strategically inside your recreation world. Moreover, you’ll be able to modify the tower’s properties, similar to its title, description, and lighting results, to customise its look and improve its performance.

Moreover, you’ll be able to add interactive parts to your tower to make it a really dynamic entity. By creating zones inside the tower, you’ll be able to outline particular areas that set off occasions, similar to fight encounters or dialogue interactions. You may also incorporate customized scripts to automate actions and add depth to the tower’s performance. By leveraging these superior options, you’ll be able to create a completely immersive and interactive tower that may captivate your gamers and improve their gaming expertise.

Importing a Tower Map into Fantasy Grounds

Importing a tower map into Fantasy Grounds is a comparatively easy course of that may be accomplished in a number of steps. First, you will have to find the map file that you just need to import. This file will be in a wide range of codecs, similar to .jpg, .png, or .bmp. After getting positioned the map file, you will have to open Fantasy Grounds and create a brand new marketing campaign. After getting created a brand new marketing campaign, you will have to click on on the “Maps” tab after which click on on the “Import Map” button. A dialog field will seem that may let you choose the map file that you just need to import. After getting chosen the map file, click on on the “Open” button. The map will then be imported into Fantasy Grounds and can seem within the “Maps” tab.

Including a Tower Map to a Scene

After getting imported a tower map into Fantasy Grounds, you’ll be able to add it to a scene. To do that, click on on the “Scenes” tab after which click on on the “Add Scene” button. A dialog field will seem that may let you enter the title of the brand new scene. After getting entered the title of the brand new scene, click on on the “OK” button. The brand new scene will then be created and can seem within the “Scenes” tab. So as to add the tower map to the brand new scene, click on on the “Maps” tab after which drag and drop the map onto the brand new scene.

Setting the Map Dimension and Place

After getting added the tower map to the brand new scene, you’ll be able to set the map dimension and place. To do that, click on on the “Map” tab after which click on on the “Dimension and Place” button. A dialog field will seem that may let you set the map dimension and place. The map dimension is measured in pixels and the map place is measured in ft. After getting set the map dimension and place, click on on the “OK” button. The map will then be resized and repositioned.

Map Format Supported
.jpg Sure
.png Sure
.bmp Sure

Making a New Tower Tile Set

Creating a brand new tower tile set includes the next steps.

1. Creating the Base Tiles

Start by making a base grid of tiles that may kind the muse of your tower. These tiles must be easy squares or rectangles and must be sized to suit the dimensions of your different tiles. For instance, in case your different tiles are 100 pixels by 100 pixels, your base tiles must also be 100 pixels by 100 pixels.

2. Including Particulars to the Base Tiles

After getting created the bottom tiles, you’ll be able to start including particulars to them. This will embrace including home windows, doorways, balconies, and different architectural options. When including particulars, take into account the next elements:

  • The size of the tiles: The small print must be sufficiently small to suit on the tiles with out wanting cluttered or overwhelming.
  • The model of the tower: The small print ought to match the general model of the tower, whether or not it’s a medieval fortress, a contemporary skyscraper, or one thing else.
  • The aim of the main points: Some particulars could serve a purposeful function, similar to home windows or doorways, whereas others could also be purely ornamental, similar to balconies or ornamentation.

Here’s a desk summarizing the elements to think about when including particulars to your tower tile set:

Issue Description
Scale The dimensions of the main points in relation to the scale of the tiles
Type The architectural model of the main points
Function The purposeful or ornamental function of the main points

Configuring the Tower’s Properties

As soon as the tower is positioned on the canvas, you’ll be able to right-click on it to entry its properties. The properties window is split into a number of tabs, every of which lets you configure a special side of the tower.

The Normal tab comprises primary details about the tower, similar to its title, description, and dimension. You may also set the tower’s alignment and possession right here.

Lighting

The Lighting tab lets you configure the tower’s lighting. You may select from a wide range of lighting results, similar to ambient gentle, spotlights, and flickering candles. You may also set the colour and depth of the sunshine.

The next desk lists the totally different lighting results which are out there in Fantasy Grounds:

Impact Description
Ambient Gentle A delicate, diffuse gentle that fills the complete tower.
Highlight A brilliant, targeted gentle that can be utilized to spotlight particular areas of the tower.
Flickering Candles A flickering gentle that simulates the impact of candles.

You should utilize the Preview button to see how the lighting results will look within the tower.

Including Rooms and Partitions to the Tower

After getting created the essential construction of your tower, you can begin including rooms and partitions to create a extra complicated structure.

Creating Rooms

To create a room, choose the “Room” software from the toolbar. Then, click on and drag to create the define of the room. You may regulate the scale and form of the room by dragging the corners or sides of the define.

Including Partitions

So as to add partitions to a room, choose the “Wall” software from the toolbar. Then, click on on the sting of the room the place you need to add the wall. You may drag the mouse to create the size of the wall, and you’ll regulate the peak of the wall by dragging the highest or backside of the wall.

Including Doorways and Home windows

You may add doorways and home windows to your partitions by utilizing the “Door” and “Window” instruments from the toolbar.

Software Methods to Use
Door Click on on the sting of a wall so as to add a door. Drag the mouse to set the width of the door.
Window Click on on the wall so as to add a window. Drag the mouse to set the scale of the window.

Customizing the Tower’s Look

The looks of your tower in Fantasy Grounds will be custom-made in various methods. Listed below are the steps concerned:

1. Open the Tower Properties Window

Proper-click on the tower within the Scene tab and choose “Properties”.

2. Choose the Look Tab

Within the Tower Properties window, choose the “Look” tab.

3. Change the Tower’s Picture

To vary the picture of your tower, click on on the “Browse” button and choose a brand new picture file.

4. Customise the Tower’s Dimension and Rotation

You may customise the scale and rotation of your tower by adjusting the values within the “Dimension” and “Rotation” fields.

5. Add Customized Tokens to the Tower

So as to add customized tokens to your tower, click on on the “Add Token” button. You may then choose a token out of your library or create a brand new one.

Token Description
Door The doorway to the tower.
Window A window within the tower.
Balcony A balcony on the tower.

You may also customise the looks of your tokens by adjusting their dimension, rotation, and opacity. To do that, choose a token after which click on on the “Edit Token” button.

Including Lighting and Fog Results

Fantasy Grounds affords a sturdy lighting and fog system that may add depth and environment to your digital tabletop. To create lighting results, go to the “Scene Lighting” tab within the “Scene” menu. Right here, you’ll be able to add lights and regulate their properties similar to colour, depth, and vary.

Fog results will be added within the “Scene Fog” tab within the “Scene” menu. You may select from totally different fog sorts, regulate the density, and set the fog’s distance from the digital camera.

The next desk supplies a abstract of the lighting and fog properties you’ll be able to regulate:

Gentle Property Description
Shade The colour of the sunshine.
Depth The brightness of the sunshine.
Vary The space at which the sunshine has an impact.
Kind The kind of gentle, similar to directional, level, or spot.
Fog Property Description
Kind The kind of fog, similar to linear or exponential.
Density The thickness of the fog.
Distance The space from the digital camera at which the fog begins to seem.
Shade The colour of the fog.

Experiment with totally different lighting and fog settings to create atmospheric and immersive scenes in your Fantasy Grounds video games.

Inserting the Tower Map

Start by choosing the “Insert” tab inside Fantasy Grounds and selecting “Map.” Find your designated tower map and click on “Insert from File.” Regulate its place and dimension as wanted.

Putting Lights on the Map

Navigate to the “Layer” tab and choose “Gentle.” Click on on the map so as to add a lightweight supply. Repeat this course of to create further lights.

Configuring Gentle Properties

Proper-click on every gentle supply to entry its properties. Regulate the “Radius” to manage the world it illuminates. Choose “Dynamic” for the “Lighting Kind” to make the sunshine reply to motion.

Setting Up Dynamic Lighting for the Tower

Within the “Lighting” tab, guarantee “Dynamic Lighting” is enabled. Regulate the “Dynamic Lighting Choices,” similar to “Fog of Struggle” and “Token Visibility,” to switch how the sunshine sources have an effect on the map.

Creating Line of Sight

To ascertain line of sight between tokens and light-weight sources, right-click on a token and choose “Reset Line of Sight.” This can recalculate visibility based mostly on the present lighting situations.

Troubleshooting Lighting Points

For those who encounter flickering or different lighting issues, confirm that the “Dynamic Lighting” possibility is enabled and that the “Lighting” tab settings are configured appropriately. Moreover, disable any third-party plugins which will intervene with lighting.

Ideas for Dynamic Lighting Optimization

To enhance efficiency, restrict the variety of gentle sources on the map and think about using “Occluders” to dam gentle from sure areas. Optimize maps by eradicating pointless objects or partitions that hinder line of sight.

Including Objects and NPCs to the Tower

So as to add objects and NPCs to the tower, you will have to make use of the Object and NPC tabs within the Tower Properties window. The Object tab lets you add objects to the tower, whereas the NPC tab lets you add NPCs to the tower.

Objects

So as to add an object to the tower, click on on the Object tab within the Tower Properties window. Then, click on on the Add button. This can open the Add Object window. Within the Add Object window, you’ll be able to choose the kind of object you need to add, in addition to its title, description, and different properties.

NPCs

So as to add an NPC to the tower, click on on the NPC tab within the Tower Properties window. Then, click on on the Add button. This can open the Add NPC window. Within the Add NPC window, you’ll be able to choose the kind of NPC you need to add, in addition to its title, description, and different properties.

NPC Properties

When you find yourself including an NPC to the tower, you will have to specify its properties. These properties embrace the NPC’s title, description, race, class, degree, and alignment. You may also specify the NPC’s stats, expertise, and talents.

The NPC’s stats are its energy, dexterity, structure, intelligence, knowledge, and charisma. The NPC’s expertise are its proficiency in numerous expertise, similar to athletics, stealth, and persuasion. The NPC’s talents are its particular talents, similar to spellcasting or martial arts.

NPC Stock

You may also specify the NPC’s stock. The NPC’s stock is the checklist of things that the NPC is carrying. You may add gadgets to the NPC’s stock by clicking on the Add button within the Stock tab of the NPC Properties window.

Property Description
Title The title of the NPC.
Description An outline of the NPC.
Race The race of the NPC.
Class The category of the NPC.
Stage The extent of the NPC.
Alignment The alignment of the NPC.
Stats The NPC’s stats.
Abilities The NPC’s expertise.
Skills The NPC’s talents.
Stock The NPC’s stock.

Utilizing Macros to Automate Tower Occasions

Macros are a strong software in Fantasy Grounds that can be utilized to automate a wide range of duties, together with tower occasions. By making a macro that triggers a selected occasion, it can save you effort and time whereas operating your recreation.

To create a macro, open the Macros tab within the Fantasy Grounds interface. Click on the New Macro button and enter a reputation in your macro. Within the Macro Code discipline, enter the next code:

“`
[event]tower[/event]
“`

This code will set off the tower occasion when the macro is executed. You may customise the occasion by including further parameters to the code. For instance, the next code will set off the tower occasion and set the issue to onerous:

“`
[event]tower|problem=onerous[/event]
“`

You may also use macros to automate different features of tower occasions, similar to rolling for initiative, organising the fight tracker, and awarding expertise factors. By making a library of macros, you’ll be able to streamline the method of operating tower occasions and make your video games extra pleasurable.

Here’s a desk summarizing the totally different parameters that you should use to customise tower occasions:

Parameter Description
problem The problem of the tower occasion. Could be simple, medium, onerous, or lethal.
degree The extent of the tower occasion.
dimension The dimensions of the tower occasion. Could be small, medium, or massive.
treasure The quantity of treasure that’s awarded for finishing the tower occasion.
xp The quantity of expertise factors which are awarded for finishing the tower occasion.

Working with A number of Tower Ranges

Fantasy Grounds helps the creation of multi-level towers with totally different maps for every flooring. This is tips on how to handle a number of tower ranges:

  1. Create the First Stage: Create the primary degree of the tower utilizing the Map Editor.
  2. Add New Stage: Choose "Tower" > "Add New Stage" to create further ranges.
  3. Configure Stage Properties: Set the scale, scale, and orientation of every degree.
  4. Add Map Photos: Add map pictures for every degree by choosing "Tower" > "Add Map Picture."
  5. Set Stage Transitions: Use the "Stage Transitions" tab to attach totally different ranges utilizing doorways or stairs.
  6. Regulate Z-axis: Use the "Z" slider within the Map Editor to regulate the vertical positioning of every degree.
  7. Change Default Stage: Set the default degree that gamers will enter when becoming a member of the sport.
  8. Customise Stage Names: Rename ranges as wanted to supply descriptive names for every flooring.
  9. Decide Visibility: Select whether or not to cover or reveal particular ranges to gamers.
  10. Designate Encounter Stage: Specify the encounter degree of every degree, permitting you to manage the issue of encounters on every flooring. This may be detailed by making a desk in HTML with 4 columns:
Attribute Description
Tower Stage The title of the tower degree.
Encounter Stage The encounter degree assigned to the tower degree.
Problem The perceived problem of the encounters on the tower degree.
Accessible Options A abstract of the options or vital encounters out there on the tower degree.

Methods to add a tower to Fantasy Grounds

Towers are an effective way so as to add verticality and problem to your Fantasy Grounds video games. They can be utilized as lookout factors, sniper nests, and even as the ultimate boss battle location. Including a tower to Fantasy Grounds is a comparatively easy course of, and it may be performed in only a few steps.

First, you will have to create a brand new map in your tower. You are able to do this by clicking on the “Maps” tab within the Fantasy Grounds interface, after which clicking on the “New Map” button. Within the “New Map” dialog field, you will have to pick the scale of your map and the kind of terrain you need to use. After getting created your map, you can begin including the tower itself.

So as to add a tower to your map, you’ll be able to both use the “Object” software or the “Terrain” software. The “Object” software will let you place a pre-made tower in your map, whereas the “Terrain” software will let you create your individual tower from scratch. In case you are utilizing the “Object” software, you will have to pick the “Tower” class from the thing library. After getting chosen a tower, you’ll be able to click on on the map to put it. In case you are utilizing the “Terrain” software, you will have to pick the “Tower” form from the terrain library. After getting chosen the tower form, you’ll be able to click on and drag on the map to create your tower.

After getting added the tower to your map, you can begin including the inside. You are able to do this by clicking on the “Inside” tab within the Fantasy Grounds interface. Within the “Inside” tab, you will see that a wide range of objects that you should use to furnish your tower. You may add furnishings, weapons, armor, and even NPCs. After getting completed including the inside of your tower, it can save you your map and begin taking part in.

Individuals Additionally Ask:

How do I add a multi-level tower to Fantasy Grounds?

So as to add a multi-level tower to Fantasy Grounds, you’ll be able to both use the “Object” software or the “Terrain” software. In case you are utilizing the “Object” software, you will have to pick the “Tower” class from the thing library after which choose the “Multi-Stage Tower” object. After getting chosen the multi-level tower, you’ll be able to click on on the map to put it. In case you are utilizing the “Terrain” software, you will have to pick the “Tower” form from the terrain library after which click on and drag on the map to create your tower. You may then use the “Ranges” tab so as to add further ranges to your tower.

Can I add a customized tower to Fantasy Grounds?

Sure, you’ll be able to add a customized tower to Fantasy Grounds. To do that, you will have to create a customized picture file in your tower. The picture file have to be within the PNG format and have to be no less than 512×512 pixels in dimension. After getting created the picture file, you will have to import it into Fantasy Grounds. To import the picture file, click on on the “Import” tab within the Fantasy Grounds interface after which click on on the “Import Picture” button. Within the “Import Picture” dialog field, you will have to pick the picture file in your tower after which click on on the “Open” button. As soon as the picture file has been imported, you should use the “Object” software or the “Terrain” software so as to add your customized tower to your map.